
V0.9.1 - Steam Racing Fest, New Regions, Big Visual and Racing Improvements!!
Metric Racer is in the Steam Racing Fest and with it I’m releasing version 0.9.1! New Region, Big Visual Improvements and the first of many...
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Metric Racer is in the Steam Racing Fest and with it I’m releasing version 0.9.1! New Region, Big Visual Improvements and the first of many...
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To celebrate the first anniversary release of Metric Racer into Early Access, we’re closing the chapter on version 0.8 and releasing version 0.9.0! So what...
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Version 0.8.5 is out now with a new Game Mode, a new Region, a new Platform and more! New Region - The Rocks Welcome to The Rocks. The latest region...
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Join the Metric Racer Community to create custom tracks in game! Join the developer of Metric Racer during the Track Editor Jam! Hang out on Discord, join...
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Keeping with the 4-6 week release cadence, Version 0.8.4 is out now with some pretty large changes to some noticable and not so noticable parts of the...
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Version 0.8.3 is out now with Improved Visuals, 50% Faster Loading Times, and a number of Editor & Gameplay tweaks! Visuals Skyboxes now have selectable cub...
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Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in...
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Streamlining our Content Generation for Track meshes and World Items. Read more
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Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster than t...
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Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make...
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A single class solution to a common stack overflow question; How to share info (in this case a screenshot) to social media platform on your phone. Read more
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Race to the stars and dodge an onslaught of incoming missiles before you become drifting star dust your self. Use shields, EMPs and Scatter Missiles to fend off...
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There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you to set properties for your ga...
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We are excited to announce our first game, The Chaotic Workshop! A cartoon puzzle sandbox game which challenges you to solve its puzzles by any means necessary....
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Snap shot of some of the new #VerticesEngine features. Terrain Editing along with Screen Space reflections are two of the recent additions to the 3D side of our...
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If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered? Check out through the link how we implement Cam...
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Getting AI’s Running in Metric Racer. RT gives a quick snap shot of all of it over at his dev blog.
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This week I’ve posted about the experience of porting over from XNA under Windows too MonoGame under both Windows and Linux within a 2D Game. Porting 2D G...
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The Vertices Engine is an in-house developed engine based in built from the ground up in C#. It comes compatible with both XNA and MonoGame libraries for use as...
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