
V0.9.2 - Cross Platform Track Sharing Out Now + Indie Racers Fest
Upgraded editor, upgraded sharing and upcoming Indie Racers event to look forward to! Read more
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Upgraded editor, upgraded sharing and upcoming Indie Racers event to look forward to! Read more
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Metric Racer is in the Steam Racing Fest and with it I’m releasing version 0.9.1! New Region, Big Visual Improvements and the first of many...
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To celebrate the first anniversary release of Metric Racer into Early Access, we’re closing the chapter on version 0.8 and releasing version 0.9.0! So what...
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Join the Metric Racer Community to create custom tracks in game! Join the developer of Metric Racer during the Track Editor Jam! Hang out on Discord, join...
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Keeping with the 4-6 week release cadence, Version 0.8.4 is out now with some pretty large changes to some noticable and not so noticable parts of the...
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As Chaotic Workshop enter’s it’s final week of the Beta, we’ve updated it to version 1.1.7 with Steam Workshop Support. You can now upload and...
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Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in...
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Streamlining our Content Generation for Track meshes and World Items. Read more
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Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster than t...
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Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make...
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Race to the stars and dodge an onslaught of incoming missiles before you become drifting star dust your self. Use shields, EMPs and Scatter Missiles to fend off...
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There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you to set properties for your ga...
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Snap shot of some of the new #VerticesEngine features. Terrain Editing along with Screen Space reflections are two of the recent additions to the 3D side of our...
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Every 3D application will have user interaction to some degree. But with the CPUs and GPUs these days, it’s easy to have 100’s or 1000’s of en...
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If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered? Check out through the link how we implement Cam...
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Getting AI’s Running in Metric Racer. RT gives a quick snap shot of all of it over at his dev blog.
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We’re excited to announce the release of the Chrome Extension for Iris 3D Viewer, our online 3D Exchange File Format viewer. The extension allows users to...
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This week I’ve posted about the experience of porting over from XNA under Windows too MonoGame under both Windows and Linux within a 2D Game. Porting 2D G...
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