Home/Blog/Vertices Engine Optimizations - Camera Frustum CullingDev Blog·2016-09-10If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered? Check out through the link how we implement Camera Frustum Culling to optimise 3D scenes within the #VerticesEngine.#C##Coding#Games#Indie Games#MonoGame#XNA← Previous PostVertices Engine Optimizations - Encapsulating Post ProcessorsNext Post →Metric Dev - Ship AI