
Shader Series - Screen Space Reflections
Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in...
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Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in...
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Streamlining our Content Generation for Track meshes and World Items. Read more
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Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster than t...
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Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make...
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A single class solution to a common stack overflow question; How to share info (in this case a screenshot) to social media platform on your phone. Read more
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Check out our new video of our Ship Editor for the Upcoming Metric Racer. If you like what you see give us a follow here, or on Twitter @VirtexEdge or on Instag...
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After some great community feedback, we’re happy to announce version 1.1 of The Chaotic Workshop! One of the biggest parts of this update is the Free Lite...
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There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you to set properties for your ga...
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If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered? Check out through the link how we implement Cam...
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Getting AI’s Running in Metric Racer. RT gives a quick snap shot of all of it over at his dev blog.
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This week I’ve posted about the experience of porting over from XNA under Windows too MonoGame under both Windows and Linux within a 2D Game. Porting 2D G...
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