Indie Racers 2023!
Metric Racer is taking part again this year in the Indie Racers Festival that is running Sept 1st to 4th!
Another year has hurtled by like an Ares frame flying into the final stretch on Mars.
V0.9.2 – Cross Platform Track Sharing Out Now + Indie Racers Fest ’23
Version 0.9.2 of Metric Racer is out now with a number of updates and news! Cross Platform Track Sharing With 0.9.2 players will now be able to share their tracks between any platform that Metric runs…
V 0.8.5 Release!
Version 0.8.5 is out now with a new Game Mode, a new Region, a new Platform and more! New Region – The Rocks Welcome to The Rocks. The latest region in Metric Racer is the edge of the…
V0.8.4 – New Racing Teams, Upcoming Track Editor Jam & Soundtrack Release!
Keeping with the 4-6 week release cadence, Version 0.8.4 is out now with some pretty large changes to some noticable and not so noticable parts of the game. The bulk of changes and work is mostly under the…
V0.8.3 Update – Improved Visuals & Faster Loading Times
Version 0.8.3 is out now with Improved Visuals, 50% Faster Loading Times, and a number of Editor & Gameplay tweaks! Visuals Skyboxes now have selectable cube maps for each planet and level theme along with improved…
Shader Series – Screen Space Reflections
Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in Vertices. While I came across a…
Mesh Generation in Metric Racer
Streamlining our Content Generation for Track meshes and World Items.
Shader Series – Camera Motion Blur
Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster than they actually were in the…