Tag Archives: Game Engines

To celebrate the first anniversary release of Metric Racer into Early Access, we’re closing the chapter on version 0.8 and releasing version 0.9.0! So what is new, and what is there to look forward to! NETWORK MULTIPLAYER…

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Join the Metric Racer Community to create custom tracks in game! Join the developer of Metric Racer during the Track Editor Jam! Hang out on Discord, join a Stream or Stream your self Showing what you can make and…

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Keeping with the 4-6 week release cadence, Version 0.8.4 is out now with some pretty large changes to some noticable and not so noticable parts of the game. The bulk of changes and work is mostly under the…

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Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in Vertices. While I came across a…

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Streamlining our Content Generation for Track meshes and World Items.

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Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster than they actually were in the…

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Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it look, well, scifi-ish. What that meant…

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A single class solution to a common stack overflow question; How to  share info (in this case a screenshot) to social media platform on your phone.

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Race to the stars and dodge an onslaught of incoming missiles before you become drifting star dust your self. Use shields, EMPs and Scatter Missiles to fend off wave after wave of heat seeking missiles and stealth mines.

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There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you to set properties for your game store releases for different regions when…

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