Category Archives: Dev Blog

Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in Vertices. While I came across a…

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Streamlining our Content Generation for Track meshes and World Items.

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Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster than they actually were in the…

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Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it look, well, scifi-ish. What that meant…

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Recently we heavily improved on our 3D Gizmo in the Vertices Engine and it’s in game editor. Initially it only allowed for 3D Translations, but with Metric Racer become more advanced in development, it became apparent we…

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A single class solution to a common stack overflow question; How to  share info (in this case a screenshot) to social media platform on your phone.

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Recently I put out two games, The Chaotic Workshop and Pew Zoom Boom, which both have with a free ad supported version. There’s lots of support and examples for native code, but to get them working…

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Every 3D application will have user interaction to some degree. But with the CPUs and GPUs these days, it’s easy to have 100’s or 1000’s of entities per scene, and if you want to do per-triangle…

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Check out our new video of our Ship Editor for the Upcoming Metric Racer. If you like what you see give us a follow here, or on Twitter @VirtexEdge or on Instagram @VirtexEdgeDesign.

After some great community feedback, we’re happy to announce version 1.1 of The Chaotic Workshop! One of the biggest parts of this update is the Free Lite version (with Ads) so that players can try out…

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