V0.9.1 – Steam Racing Fest, New Regions, Big Visual and Racing Improvements!!
Metric Racer is in the Steam Racing Fest and with it I’m releasing version 0.9.1! New Region, Big Visual Improvements and the first of many brand New Tracks! Steam Racing Fest To celebrate all the great racing games out…
Metric Racer – Version 0.9 Released
To celebrate the first anniversary release of Metric Racer into Early Access, we’re closing the chapter on version 0.8 and releasing version 0.9.0! So what is new, and what is there to look forward to! NETWORK MULTIPLAYER…
V 0.8.5 Release!
Version 0.8.5 is out now with a new Game Mode, a new Region, a new Platform and more! New Region – The Rocks Welcome to The Rocks. The latest region in Metric Racer is the edge of the…
Track Editor Level Creation Jam!
Join the Metric Racer Community to create custom tracks in game! Join the developer of Metric Racer during the Track Editor Jam! Hang out on Discord, join a Stream or Stream your self Showing what you can make and…
V0.8.4 – New Racing Teams, Upcoming Track Editor Jam & Soundtrack Release!
Keeping with the 4-6 week release cadence, Version 0.8.4 is out now with some pretty large changes to some noticable and not so noticable parts of the game. The bulk of changes and work is mostly under the…
V0.8.3 Update – Improved Visuals & Faster Loading Times
Version 0.8.3 is out now with Improved Visuals, 50% Faster Loading Times, and a number of Editor & Gameplay tweaks! Visuals Skyboxes now have selectable cube maps for each planet and level theme along with improved…
Shader Series – Screen Space Reflections
Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in Vertices. While I came across a…
Mesh Generation in Metric Racer
Streamlining our Content Generation for Track meshes and World Items.
Shader Series – Camera Motion Blur
Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster than they actually were in the…
Shader Series – Emissive Materials
Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it look, well, scifi-ish. What that meant…