Metric Racer – Version 0.9 Released
To celebrate the first anniversary release of Metric Racer into Early Access, we’re closing the chapter on version 0.8 and releasing version 0.9.0! So what is new, and what is there to look forward to! NETWORK MULTIPLAYER…
V 0.8.5 Release!
Version 0.8.5 is out now with a new Game Mode, a new Region, a new Platform and more! New Region – The Rocks Welcome to The Rocks. The latest region in Metric Racer is the edge of the…
Track Editor Level Creation Jam!
Join the Metric Racer Community to create custom tracks in game! Join the developer of Metric Racer during the Track Editor Jam! Hang out on Discord, join a Stream or Stream your self Showing what you can make and…
V0.8.4 – New Racing Teams, Upcoming Track Editor Jam & Soundtrack Release!
Keeping with the 4-6 week release cadence, Version 0.8.4 is out now with some pretty large changes to some noticable and not so noticable parts of the game. The bulk of changes and work is mostly under the…
V0.8.2 Update – Global Leaderboards, Nightly Builds & Bug Fixes!
Version 0.8.2 is out now! Global Leaderboards, Nightly Builds and a number of bug fixes have gone into this one! Leaderboards Now you can show off your best time for all to see. Global Leaderboards are now available…
V0.8.1 Metric Racer Update
Version 0.8.1 is out now! With it comes a series of updates, changes and bug fixes! Difficulty Settings A major comment with Metric is that there’s only been 1 difficulty up until now, That changes today…
Mesh Generation in Metric Racer
Streamlining our Content Generation for Track meshes and World Items.
Shader Series – Camera Motion Blur
Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster than they actually were in the…
Shader Series – Emissive Materials
Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it look, well, scifi-ish. What that meant…