V0.8.1 Metric Racer Update
Version 0.8.1 is out now! With it comes a series of updates, changes and bug fixes! Difficulty Settings A major comment with Metric is that there’s only been 1 difficulty up until now, That changes today…
Metric Racer is Out Now on Steam!
Metric Racer is Out Now in Early Access! Version 0.8.0 brings along new tracks, a new game mode as well as a number of improvements and fixes from the Alpha!
Metric Racer Closed Alpha Test!
We’re running a closed Alpha test in the coming weeks and want you to join! Try out a set of tracks, weapon mechanics and Steam workshop support before anyone else!
Mesh Generation in Metric Racer
Streamlining our Content Generation for Track meshes and World Items.
Shader Series – Camera Motion Blur
Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster than they actually were in the…
Metric Racer
Metric is a fast paced futuristic racer which pulls from a broad spectrum of inspiration as well as adding in its own unique flavours to the genre. Challenge up to 8 friends over network multiplayer, or…
Metric Racer – Ship Editor
Check out our new video of our Ship Editor for the Upcoming Metric Racer. If you like what you see give us a follow here, or on Twitter @VirtexEdge or on Instagram @VirtexEdgeDesign.
Metric Racer – Track and Terrain Editor
Check out the video below of the Track and Terrain editor in Metric Racer. It allows you to quickly create full levels with terrain, water, buildings, tunnels etc…. [youtube https://www.youtube.com/watch?v=vjJCIgrIpX0]
Vertices Engine Optimizations – Camera Frustum Culling
If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered?
Check out through the link how we implement Camera Frustum Culling to optimise 3D scenes within the #VerticesEngine.
Metric Dev – Ship AI
Getting AI’s Running in Metric Racer. RT gives a quick snap shot of all of it over at his dev blog.