Category Archives: Metric Racer

We’re running a closed Alpha test in the coming weeks and want you to join! Try out a set of tracks, weapon mechanics and Steam workshop support before anyone else!

Read more

Streamlining our Content Generation for Track meshes and World Items.

Read more

Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster than they actually were in the…

Read more

Metric is a fast paced futuristic racer which pulls from a broad spectrum of inspiration as well as adding in its own unique flavours to the genre. Challenge up to 8 friends over network multiplayer, or…

Read more

Check out our new video of our Ship Editor for the Upcoming Metric Racer. If you like what you see give us a follow here, or on Twitter @VirtexEdge or on Instagram @VirtexEdgeDesign.

Check out the video below of the Track and Terrain editor in Metric Racer. It allows you to quickly create full levels with terrain, water, buildings, tunnels etc…. [youtube https://www.youtube.com/watch?v=vjJCIgrIpX0]  

If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered?
Check out through the link how we implement Camera Frustum Culling to optimise 3D scenes within the #VerticesEngine.

Read more

Getting AI’s Running in Metric Racer. RT gives a quick snap shot of all of it over at his dev blog.

18/18