Metric Racer is Out Now on Steam!
Metric Racer is Out Now in Early Access! Version 0.8.0 brings along new tracks, a new game mode as well as a number of improvements and fixes from the Alpha!
Metric Racer Closed Alpha Test!
We’re running a closed Alpha test in the coming weeks and want you to join! Try out a set of tracks, weapon mechanics and Steam workshop support before anyone else!
Chaotic Workshop Top New Android Games on Gameskeys.net!
The Chaotic Workshop has been featured as one of the Top New Android Games over at GamesKey.net! Click below to check it out among other games!
New Mod SDK, New Items, and New Steam Winter Sale!
We’ve released a new Mod SDK, new Items, a revamped UI and to celebrate the holidays, Chaotic Workshop is on Sale on Steam! Read below for more information! After a lot of work, we’re proud to announce Mod Support…
Steam Workshop Support Now Available!
As Chaotic Workshop enter’s it’s final week of the Beta, we’ve updated it to version 1.1.7 with Steam Workshop Support. You can now upload and share your creations with the Steam Community as well as Discover…
The Chaotic Workshop Steam Beta!
Join the Chaos! In lead up to our Launch on Steam, We’re running a closed Beta for The Chaotic Workshop later this Summer! There’s limited spots, so sign up below and we’ll let you know if you’re…
The Chaotic Workshop is Coming to Steam!
The Chaotic Workshop is coming to Steam! And with this new release, it will be coming out with a load of new features, chief among them will be the ability to upload your Blueprints into the…
Shader Series – Screen Space Reflections
Screen Space Reflections are used in every engine these days. Games from The Witcher 3 to Fortnite all employ this effect, so it was natural that I wanted it in Vertices. While I came across a…
Mesh Generation in Metric Racer
Streamlining our Content Generation for Track meshes and World Items.
Shader Series – Camera Motion Blur
Once I had the core mechanic of Metric Racer down, I tried a number of ways to increase perceived speed to make it seem that the player was moving faster than they actually were in the…