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Tag Archives: MonoGame

June 14, 2018
Dev Blog, Vertices Engine

3D Gizmo

Recently we heavily improved on our 3D Gizmo in the Vertices Engine and it’s in game editor. Initially it only allowed for 3D Translations, but with Metric Racer become more advanced in development, it became apparent we…

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April 1, 2018
Dev Blog, Tutorials

Sharing Screenshots to Social Media in C# and Xamarin

A single class solution to a common stack overflow question; How to  share info (in this case a screenshot) to social media platform on your phone.

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March 3, 2018
Games, Space Esc8bit

Pew Zoom Boom Now Released

Race to the stars and dodge an onslaught of incoming missiles before you become drifting star dust your self. Use shields, EMPs and Scatter Missiles to fend off wave after wave of heat seeking missiles and stealth mines.

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September 19, 2017
Dev Blog, Vertices Engine

Extensible Game Localisation

There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you to set properties for your game store releases for different regions when…

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September 5, 2017
Games, The Chaotic Workshop

The Chaotic Workshop – Now Available!

We are excited to announce our first game, The Chaotic Workshop! A cartoon puzzle sandbox game which challenges you to solve its puzzles by any means necessary. From rockets to pinball bouncers, tennis ball canons to…

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July 26, 2017
Design, Dev Blog, Games, Vertices Engine

Screen Space Reflections and Terrain Editor

Snap shot of some of the new #VerticesEngine features. Terrain Editing along with Screen Space reflections are two of the recent additions to the 3D side of our Cross Platform Game Engine. Click through the link…

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September 10, 2016
Dev Blog, Metric Racer, Tutorials, Vertices Engine

Vertices Engine Optimizations – Camera Frustum Culling

If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered?
Check out through the link how we implement Camera Frustum Culling to optimise 3D scenes within the #VerticesEngine.

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September 4, 2016
Dev Blog, Metric Racer

Metric Dev – Ship AI

Getting AI’s Running in Metric Racer. RT gives a quick snap shot of all of it over at his dev blog.

November 25, 2015
Dev Blog

Virtex Edge Dev Blog: Porting 2D Game Play

This week I’ve posted about the experience of porting over from XNA under Windows too MonoGame under both Windows and Linux within a 2D Game. Porting 2D Game Play I’m working on two games at the…

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September 26, 2015
Preview, Vertices Engine

Vertices Engine: Features

The Vertices Engine is an in-house developed engine based in built from the ground up in C#. It comes compatible with both XNA and MonoGame libraries for use as the back end allowing it to be…

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Indie Racers 2023!August 30, 2023
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Virtex Edge Design

Virtex Edge Design is an Interactive software design company which focuses on Game Development, immersive experiences and design of 3D Development Tools.

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Victoria, British Columbia
contact@virtexededesign.comvirtexede.design

Recent Posts

Indie Racers 2023!August 30, 2023
V0.9.2 – Cross Platform Track Sharing Out Now + Indie Racers Fest ’23August 30, 2023
INDIE RACERS FESTIVAL 2022!August 26, 2022
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About

Virtex Edge Design is an Interactive software design company which focuses on Game Development, immersive experiences and design of 3D Development Tools.

Recent Posts

Indie Racers 2023!August 30, 2023
V0.9.2 – Cross Platform Track Sharing Out Now + Indie Racers Fest ’23August 30, 2023
INDIE RACERS FESTIVAL 2022!August 26, 2022

Categories

  • Apps
  • Chrome Extensions
  • Design
  • Dev Blog
  • Events
  • Games
  • Metric Racer
  • Preview
  • Shader Series
  • Space Esc8bit
  • The Chaotic Workshop
  • Tutorials
  • Uncategorized
  • Vertices Engine

Meta

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  • Entries feed
  • Comments feed
  • WordPress.org