Sharing Screenshots to Social Media in C# and Xamarin
A single class solution to a common stack overflow question; How to share info (in this case a screenshot) to social media platform on your phone.
Pew Zoom Boom Now Released
Race to the stars and dodge an onslaught of incoming missiles before you become drifting star dust your self. Use shields, EMPs and Scatter Missiles to fend off wave after wave of heat seeking missiles and stealth mines.
Extensible Game Localisation
There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you to set properties for your game store releases for different regions when…
The Chaotic Workshop – Now Available!
We are excited to announce our first game, The Chaotic Workshop! A cartoon puzzle sandbox game which challenges you to solve its puzzles by any means necessary. From rockets to pinball bouncers, tennis ball canons to…
Screen Space Reflections and Terrain Editor
Snap shot of some of the new #VerticesEngine features. Terrain Editing along with Screen Space reflections are two of the recent additions to the 3D side of our Cross Platform Game Engine. Click through the link…
Vertices Engine Optimizations – Camera Frustum Culling
If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered?
Check out through the link how we implement Camera Frustum Culling to optimise 3D scenes within the #VerticesEngine.
Metric Dev – Ship AI
Getting AI’s Running in Metric Racer. RT gives a quick snap shot of all of it over at his dev blog.
Virtex Edge Dev Blog: Porting 2D Game Play
This week I’ve posted about the experience of porting over from XNA under Windows too MonoGame under both Windows and Linux within a 2D Game. Porting 2D Game Play I’m working on two games at the…
Vertices Engine: Features
The Vertices Engine is an in-house developed engine based in built from the ground up in C#. It comes compatible with both XNA and MonoGame libraries for use as the back end allowing it to be…