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Tag Archives: Indie Games

June 14, 2018
Dev Blog, Shader Series, Tutorials, Vertices Engine

Shader Series – Emissive Materials

Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it look, well, scifi-ish. What that meant…

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April 1, 2018
Dev Blog, Tutorials

Sharing Screenshots to Social Media in C# and Xamarin

A single class solution to a common stack overflow question; How to  share info (in this case a screenshot) to social media platform on your phone.

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March 3, 2018
Games, Space Esc8bit

Pew Zoom Boom Now Released

Race to the stars and dodge an onslaught of incoming missiles before you become drifting star dust your self. Use shields, EMPs and Scatter Missiles to fend off wave after wave of heat seeking missiles and stealth mines.

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September 19, 2017
Dev Blog, Vertices Engine

Extensible Game Localisation

There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you to set properties for your game store releases for different regions when…

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September 5, 2017
Games, The Chaotic Workshop

The Chaotic Workshop – Now Available!

We are excited to announce our first game, The Chaotic Workshop! A cartoon puzzle sandbox game which challenges you to solve its puzzles by any means necessary. From rockets to pinball bouncers, tennis ball canons to…

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September 10, 2016
Dev Blog, Metric Racer, Tutorials, Vertices Engine

Vertices Engine Optimizations – Camera Frustum Culling

If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered?
Check out through the link how we implement Camera Frustum Culling to optimise 3D scenes within the #VerticesEngine.

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September 4, 2016
Dev Blog, Metric Racer

Metric Dev – Ship AI

Getting AI’s Running in Metric Racer. RT gives a quick snap shot of all of it over at his dev blog.

November 25, 2015
Dev Blog

Virtex Edge Dev Blog: Porting 2D Game Play

This week I’ve posted about the experience of porting over from XNA under Windows too MonoGame under both Windows and Linux within a 2D Game. Porting 2D Game Play I’m working on two games at the…

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Recent Posts

Indie Racers 2023!August 30, 2023
V0.9.2 – Cross Platform Track Sharing Out Now + Indie Racers Fest ’23August 30, 2023
INDIE RACERS FESTIVAL 2022!August 26, 2022
V0.9.1 – Steam Racing Fest, New Regions, Big Visual and Racing Improvements!!May 24, 2022
Metric Racer – Version 0.9 ReleasedMarch 8, 2022

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Virtex Edge Design

Virtex Edge Design is an Interactive software design company which focuses on Game Development, immersive experiences and design of 3D Development Tools.

Contact

Victoria, British Columbia
contact@virtexededesign.comvirtexede.design

Recent Posts

Indie Racers 2023!August 30, 2023
V0.9.2 – Cross Platform Track Sharing Out Now + Indie Racers Fest ’23August 30, 2023
INDIE RACERS FESTIVAL 2022!August 26, 2022
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About

Virtex Edge Design is an Interactive software design company which focuses on Game Development, immersive experiences and design of 3D Development Tools.

Recent Posts

Indie Racers 2023!August 30, 2023
V0.9.2 – Cross Platform Track Sharing Out Now + Indie Racers Fest ’23August 30, 2023
INDIE RACERS FESTIVAL 2022!August 26, 2022

Categories

  • Apps
  • Chrome Extensions
  • Design
  • Dev Blog
  • Events
  • Games
  • Metric Racer
  • Preview
  • Shader Series
  • Space Esc8bit
  • The Chaotic Workshop
  • Tutorials
  • Uncategorized
  • Vertices Engine

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org