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Tag Archives: Coding

June 14, 2018
Dev Blog, Shader Series, Tutorials, Vertices Engine

Shader Series – Emissive Materials

Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it look, well, scifi-ish. What that meant…

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March 17, 2018
Dev Blog, Tutorials

Handling Mobile Ads in C# and Xamarin

Recently I put out two games, The Chaotic Workshop and Pew Zoom Boom, which both have with a free ad supported version. There’s lots of support and examples for native code, but to get them working…

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March 3, 2018
Games, Space Esc8bit

Pew Zoom Boom Now Released

Race to the stars and dodge an onslaught of incoming missiles before you become drifting star dust your self. Use shields, EMPs and Scatter Missiles to fend off wave after wave of heat seeking missiles and stealth mines.

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September 19, 2017
Dev Blog, Vertices Engine

Extensible Game Localisation

There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you to set properties for your game store releases for different regions when…

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July 26, 2017
Design, Dev Blog, Games, Vertices Engine

Screen Space Reflections and Terrain Editor

Snap shot of some of the new #VerticesEngine features. Terrain Editing along with Screen Space reflections are two of the recent additions to the 3D side of our Cross Platform Game Engine. Click through the link…

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July 26, 2017
Apps, Design, Dev Blog, Tutorials

Colour Index Encoding Selection in WebGL

Every 3D application will have user interaction to some degree. But with the CPUs and GPUs these days, it’s easy to have 100’s or 1000’s of entities per scene, and if you want to do per-triangle…

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September 18, 2016
Dev Blog, Tutorials, Vertices Engine

Vertices Engine Optimizations – Encapsulating Post Processors

September 10, 2016
Dev Blog, Metric Racer, Tutorials, Vertices Engine

Vertices Engine Optimizations – Camera Frustum Culling

If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered?
Check out through the link how we implement Camera Frustum Culling to optimise 3D scenes within the #VerticesEngine.

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September 4, 2016
Dev Blog, Metric Racer

Metric Dev – Ship AI

Getting AI’s Running in Metric Racer. RT gives a quick snap shot of all of it over at his dev blog.

June 26, 2016
Apps, Chrome Extensions

Iris 3D Viewer

We’re excited to announce the release of the Chrome Extension for Iris 3D Viewer, our online 3D Exchange File Format viewer. The extension allows users to jump to the open source model viewer directly from Chrome’s Extension bar.

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About Us

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Recent Posts

Indie Racers 2023!August 30, 2023
V0.9.2 – Cross Platform Track Sharing Out Now + Indie Racers Fest ’23August 30, 2023
INDIE RACERS FESTIVAL 2022!August 26, 2022
V0.9.1 – Steam Racing Fest, New Regions, Big Visual and Racing Improvements!!May 24, 2022
Metric Racer – Version 0.9 ReleasedMarch 8, 2022

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Virtex Edge Design

Virtex Edge Design is an Interactive software design company which focuses on Game Development, immersive experiences and design of 3D Development Tools.

Contact

Victoria, British Columbia
contact@virtexededesign.comvirtexede.design

Recent Posts

Indie Racers 2023!August 30, 2023
V0.9.2 – Cross Platform Track Sharing Out Now + Indie Racers Fest ’23August 30, 2023
INDIE RACERS FESTIVAL 2022!August 26, 2022
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About

Virtex Edge Design is an Interactive software design company which focuses on Game Development, immersive experiences and design of 3D Development Tools.

Recent Posts

Indie Racers 2023!August 30, 2023
V0.9.2 – Cross Platform Track Sharing Out Now + Indie Racers Fest ’23August 30, 2023
INDIE RACERS FESTIVAL 2022!August 26, 2022

Categories

  • Apps
  • Chrome Extensions
  • Design
  • Dev Blog
  • Events
  • Games
  • Metric Racer
  • Preview
  • Shader Series
  • Space Esc8bit
  • The Chaotic Workshop
  • Tutorials
  • Uncategorized
  • Vertices Engine

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org