Metric Racer
Metric is a fast paced futuristic racer which pulls from a broad spectrum of inspiration as well as adding in its own unique flavours to the genre. Challenge up to 8 friends over network multiplayer, or…
Pew Zoom Boom Now Released
Race to the stars and dodge an onslaught of incoming missiles before you become drifting star dust your self. Use shields, EMPs and Scatter Missiles to fend off wave after wave of heat seeking missiles and stealth mines.
Metric Racer – Ship Editor
Check out our new video of our Ship Editor for the Upcoming Metric Racer. If you like what you see give us a follow here, or on Twitter @VirtexEdge or on Instagram @VirtexEdgeDesign.
Version 1.1 – The Chaotic Workshop
After some great community feedback, we’re happy to announce version 1.1 of The Chaotic Workshop! One of the biggest parts of this update is the Free Lite version (with Ads) so that players can try out…
The Chaotic Workshop – Now Available!
We are excited to announce our first game, The Chaotic Workshop! A cartoon puzzle sandbox game which challenges you to solve its puzzles by any means necessary. From rockets to pinball bouncers, tennis ball canons to…
Metric Racer – Track and Terrain Editor
Check out the video below of the Track and Terrain editor in Metric Racer. It allows you to quickly create full levels with terrain, water, buildings, tunnels etc…. [youtube https://www.youtube.com/watch?v=vjJCIgrIpX0]
Screen Space Reflections and Terrain Editor
Snap shot of some of the new #VerticesEngine features. Terrain Editing along with Screen Space reflections are two of the recent additions to the 3D side of our Cross Platform Game Engine. Click through the link…
Vertices Engine Optimizations – Camera Frustum Culling
If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered?
Check out through the link how we implement Camera Frustum Culling to optimise 3D scenes within the #VerticesEngine.
Metric Dev – Ship AI
Getting AI’s Running in Metric Racer. RT gives a quick snap shot of all of it over at his dev blog.