Blog

Every 3D application will have user interaction to some degree. But with the CPUs and GPUs these days, it’s easy to have 100’s or 1000’s of entities per scene, and if you want to do per-triangle…

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If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered?
Check out through the link how we implement Camera Frustum Culling to optimise 3D scenes within the #VerticesEngine.

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Getting AI’s Running in Metric Racer. RT gives a quick snap shot of all of it over at his dev blog.

We’re excited to announce the release of the Chrome Extension for Iris 3D Viewer, our online 3D Exchange File Format viewer. The extension allows users to jump to the open source model viewer directly from Chrome’s Extension bar.

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I’m excited to bring out our first app 3C – Crop Capture Create! 3C is a chrome extension which can take a screen shot of a cropped section, the current view, or an entire web sites…

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This week I’ve posted about the experience of porting over from XNA under Windows too MonoGame under both Windows and Linux within a 2D Game. Porting 2D Game Play I’m working on two games at the…

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The Vertices Engine is an in-house developed engine based in built from the ground up in C#. It comes compatible with both XNA and MonoGame libraries for use as the back end allowing it to be…

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We’re keeping a dev blog of what’s going on with Virtex and how our games and apps are coming along along with a set of tutorials with game design, technical tricks and shader examples. As well as…

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Welcome to Virtex Edge Design, we are a software development company based out of Toronto Canada. We have a number of projects in the pipeline and will be making big announcements soon! 

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