The Chaotic Workshop – Now Available!
We are excited to announce our first game, The Chaotic Workshop! A cartoon puzzle sandbox game which challenges you to solve its puzzles by any means necessary. From rockets to pinball bouncers, tennis ball canons to…
Metric Racer – Track and Terrain Editor
Check out the video below of the Track and Terrain editor in Metric Racer. It allows you to quickly create full levels with terrain, water, buildings, tunnels etc…. [youtube https://www.youtube.com/watch?v=vjJCIgrIpX0]
Screen Space Reflections and Terrain Editor
Snap shot of some of the new #VerticesEngine features. Terrain Editing along with Screen Space reflections are two of the recent additions to the 3D side of our Cross Platform Game Engine. Click through the link…
Colour Index Encoding Selection in WebGL
Every 3D application will have user interaction to some degree. But with the CPUs and GPUs these days, it’s easy to have 100’s or 1000’s of entities per scene, and if you want to do per-triangle…
Vertices Engine Optimizations – Camera Frustum Culling
If a tree falls in the woods, but there’s no Camera Frustums around to see it, does it still get rendered?
Check out through the link how we implement Camera Frustum Culling to optimise 3D scenes within the #VerticesEngine.
Metric Dev – Ship AI
Getting AI’s Running in Metric Racer. RT gives a quick snap shot of all of it over at his dev blog.
Iris 3D Viewer
We’re excited to announce the release of the Chrome Extension for Iris 3D Viewer, our online 3D Exchange File Format viewer. The extension allows users to jump to the open source model viewer directly from Chrome’s Extension bar.
3C Version 1.0 Release!
I’m excited to bring out our first app 3C – Crop Capture Create! 3C is a chrome extension which can take a screen shot of a cropped section, the current view, or an entire web sites…
Virtex Edge Dev Blog: Porting 2D Game Play
This week I’ve posted about the experience of porting over from XNA under Windows too MonoGame under both Windows and Linux within a 2D Game. Porting 2D Game Play I’m working on two games at the…