Shader Series – Emissive Materials
Selective Bloom, Emissive Glow, Fake HDR, there’s a number of ways to call this, but with Metric Racer being a scifi racing game, there was a need to make it look, well, scifi-ish. What that meant…
Metric Racer
Metric is a fast paced futuristic racer which pulls from a broad spectrum of inspiration as well as adding in its own unique flavours to the genre. Challenge up to 8 friends over network multiplayer, or…
Sharing Screenshots to Social Media in C# and Xamarin
A single class solution to a common stack overflow question; How to share info (in this case a screenshot) to social media platform on your phone.
Handling Mobile Ads in C# and Xamarin
Recently I put out two games, The Chaotic Workshop and Pew Zoom Boom, which both have with a free ad supported version. There’s lots of support and examples for native code, but to get them working…
Pew Zoom Boom Now Released
Race to the stars and dodge an onslaught of incoming missiles before you become drifting star dust your self. Use shields, EMPs and Scatter Missiles to fend off wave after wave of heat seeking missiles and stealth mines.
Colour Encoded Index Selection in WebGL/Javascript
Every 3D application will have user interaction to some degree. But with the CPUs and GPUs these days, it’s easy to have 100’s or 1000’s of entities per scene, and if you want to do per-triangle…
Metric Racer – Ship Editor
Check out our new video of our Ship Editor for the Upcoming Metric Racer. If you like what you see give us a follow here, or on Twitter @VirtexEdge or on Instagram @VirtexEdgeDesign.
Version 1.1 – The Chaotic Workshop
After some great community feedback, we’re happy to announce version 1.1 of The Chaotic Workshop! One of the biggest parts of this update is the Free Lite version (with Ads) so that players can try out…
Extensible Game Localisation
There’s lots of text in a game, but there’s also a lot of languages in the world. Google Play and Apple both allow you to set properties for your game store releases for different regions when…