Vertices Engine Optimizations – Encapsulating Post Processors September 18, 2016 by virtex.edge Dev Blog, Tutorials, Vertices Engine Coding Game Engines Games Metric Racer Previous articleVertices Engine Optimizations - Camera Frustum CullingNext article Colour Index Encoding Selection in WebGL Leave a Reply Cancel replyYour email address will not be published. Required fields are marked *Comment * Name * Email * Website Save my name, email, and website in this browser for the next time I comment. Δ