Vertices Engine

The Vertices Engine is an in-house developed engine based in built from the ground up in C#. It comes compatible with both XNA and MonoGame libraries for use as the back end allowing it to be multiplatform across PC, MacOS, Linux, iOS, and Android.

Features

Real-time Surface and Water Reflections

Crepuscular Rays(God Rays)

godrays

Cascade Shadow Mapping

ShadowMaps

Extendable in-game Sandbox for Rapid Level design

Sandbox

Integrated Debug System, Viewer and Console

Debug

Customizable and Sinkable GUI system

GUI

Other features

  • Modular design allowing for smaller and more efficient 2D and 3D applications.
  • Touch screen, gamepad and traditional keyboard-mouse support.

3rd Party Library Integration

3D Physics through platform independent fork of BEPU Physics.

2D Physics provided by Farseer Physics library.

Networking support through Lidgren Networking Library.