The Vertices Engine is an in-house developed engine based in built from the ground up in C#. It comes compatible with both XNA and MonoGame libraries for use as the back end allowing it to be multiplatform across PC, MacOS, Linux, iOS, and Android.
Features
Real-time Surface and Water Reflections
Crepuscular Rays(God Rays)
Cascade Shadow Mapping
Extendable in-game Sandbox for Rapid Level design
Integrated Debug System, Viewer and Console
Customizable and Sinkable GUI system
Other features
- Modular design allowing for smaller and more efficient 2D and 3D applications.
- Touch screen, gamepad and traditional keyboard-mouse support.
3rd Party Library Integration
3D Physics through platform independent fork of BEPU Physics.
2D Physics provided by Farseer Physics library.
Networking support through Lidgren Networking Library.